#ifndef VICTORY_H
#define VICTORY_H

#include "SFML\Graphics.hpp"
#include "StateMachine.h"
#include "GameState.h"

class Victory : public GameState
{
private:
	sf::RenderWindow* _window;
	sf::Text _victory_message;
	sf::Text _return_menu;
public:
	Victory(sf::RenderWindow* window, StateMachine* state_machine);
	~Victory();
	virtual void init();
	virtual void handleEvents();
	virtual void update();
	virtual void draw();
	virtual void exit();
};


#endif